Kojima talks up Xbox One ""graphics power"", identifies The Division as key MGS5 rival
24th Jun 2013 | 09:00
All hail Hideo Kojima, a universally known and respected developer who Says Things on the internet. Today's edition of prime Kojima opinion-giving is a mash-up of Dual Shockers, 4Gamer and Major Nelson. Thank you, sirs and madams. Now, what's all this about Xbox One graphics, eh?
Metal Gear Solid 5: The Phantom Pain had a big presence at Microsoft's E3 conference, with Kojima even showing up on stage to discuss the thing. "I am really looking forward to the graphics power it is capable of," the Metal Gear creator told the Major in a video chat, proceeding to hint at possibilities for Smart Glass - Kojima's "really looking forward to" using "different devices to bring the hardcore gameplay to different kind of media" - and Kinect.
"The Kinect itself brings a lot of different capabilities as well and I will like to see what I can do with the voice command, and the movement with the gestures and see what we can do with that," he said.
Chatting to 4Gamer (thanks to DS for translating), Kojima also singled out Tom Clancy's The Division as competition for his latest work. "Metal Gear I thought it received a good reaction, but after seeing Ubisoft's [TomClancy's] The Division I felt I have to work harder. At E3 we're fighting against the powerhouses of the whole world.
"At one time I thought I managed to win that battle with Metal Gear Solid 3," he continued. "For that reason we gave ourselves the objective to "win the world once more" with Metal Gear Solid V. The V in the title is the V for victory." Very clever, Kojima, but round these parts we write it as "5" because we despise the Romans. What does "5" stand for, do you think? "High five"?
"Stealth in Metal Gear Solid V is very realistic," Kojima commented elsewhere. "It's not just a matter of following the rules of the game anymore. You can decide to just walk to your destination or ride a car. There are less sentries during the night, but you'll be easy to spot if you turn on the headlights. Of course there are a lot more sentries during the day.
"I think the definition of 'real stealth simulator' is appropriate. Previously when the game was on rails players knew what to expect, because designers just put an explosion there, a collapsing wall there... It was like a haunted house."
Thought you were going to work this morning? Nonsense - here's a nine minute Metal Gear Solid 5 gameplay trailer. Once you're done with that you can read about companion release Metal Gear Solid: Ground Zeroes.